The Performance of Video Games: Enacting Identity, History and Culture Through Play (Studies in Gaming)

★★★★★ 4.2 136 reviews

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Management number 233435832 Release Date 2026/06/27 List Price US$12.55 Model Number 233435832
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When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society. Read more

ASIN B0BKWQDWVY
XRay Not Enabled
ISBN13 978-1476647906
Language English
File size 3.9 MB
Page Flip Enabled
Publisher McFarland
Word Wise Not Enabled
Print length 327 pages
Accessibility Learn more
Screen Reader Supported
Part of series Studies in Gaming
Publication date October 28, 2022
Enhanced typesetting Enabled

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